ROM Maps/FE 7/Character Portraits

Overview:

Details:

0x08BE516C to 0x08C965A0 - Portrait Image Data (LZ77 compressed - TODO: provide link) 0x08C965A0 to 0x08C96BC0 - Portrait Array

Notes:

The portrait array really starts at 0x08C96584, according to the game code, but it is clearly meant to be indexed with 1-based indexes. The data at 0x08C96584-0x08C965A0 is part of the portrait image data. Each element of the portrait array takes up 28 bytes (TODO: document the structure).